Code:
// NORTH AFRIKA
// ARCHITECTURE: NED, POWZER
// SCRIPTING: POWZER
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "CrazyServer"
setcvar "g_obj_alliedtext2" "Algiers"
setcvar "g_obj_alliedtext3" "Trick Or"
setcvar "g_obj_axistext1" "**Treat**"
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_gametypestring" "==Trick Or Treat=="
setcvar "g_scoreboardpic" "mohdm7"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waittill prespawn
exec maps/dm/night-halloween.scr
//*** Precache Dm Stuff
exec global/DMprecache.scr
exec global/door_locked.scr::lock
level.script = maps/dm/mohdm7.scr
exec global/ambient.scr mohdm7
level waittill spawn
thread secret_doors
thread welcome_algiers
thread teams
thread setup
thread messages
thread hallo
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end
secret_doors:
//<---------------(TRICK OR TREAT DOORS)
local.trig1 = spawn trigger_use
local.trig1.origin = ( 956.873 805.111 -143.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( 906.998 1459.449 -143.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( 23.141 573.060 -183.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( 23.125 212.703 -199.797 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -0.873 -669.072 -255.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( 342.177 -1384.874 -279.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -218.310 -975.126 -279.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -359.792 -1280.861 -279.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -1343.205 -1592.874 -277.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -879.125 -929.701 -259.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -1495.146 -1244.345 -283.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -1007.125 -638.123 -211.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -1245.636 -407.126 -143.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -1166.319 40.875 -115.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -1427.193 -184.873 -111.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -1544.875 -15.970 -119.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -1311.125 368.988 -115.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -1015.126 750.526 -91.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -1224.870 876.007 -91.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -994.529 1536.856 -87.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -250.849 1728.874 -79.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -832.875 1758.795 -99.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -631.126 2115.454 -95.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -904.865 2201.553 -95.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -1077.585 2359.126 -95.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -1181.897 2648.873 -95.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -3212.007 720.873 -107.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -2911.126 446.827 -107.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -2782.196 -760.875 -91.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -3152.875 -656.739 -93.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -2360.872 -882.211 -131.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -1442.835 -744.855 -139.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( -635.125 -119.342 -111.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( 1659.252 -747.125 -287.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( 1658.717 -1748.875 -287.875 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( 2036.875 -1132.644 24.125 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( 1464.855 -713.120 24.125 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
local.trig1 = spawn trigger_use
local.trig1.origin = ( 1456.875 514.042 24.125 )
local.trig1 setsize ( -30 -30 0 ) ( 30 30 80 )
local.trig1 setthread trick_o_treat
local.trig1 message "Trick or Treat!"
end
trick_o_treat:
local.player=parm.other
local.player playsound door
local.player stufftext "say Trick or Treat!"
wait 1
iprintln "A player has TRIED to open a door!!"
local.random = randomint(14)
//local.random = int(9)
//set this to test each one,make sure its working
switch (local.random)
{
case 0:
thread Shrink local.player
break
case 1:
thread Giant local.player
break
case 2:
thread Gravity local.player
break
case 3:
thread Normalize local.player
break
case 4:
thread EnlightMe local.player
break
case 5:
thread GiveItToMe local.player
break
case 6:
thread downme local.player
break
case 7:
thread burn local.player
break
case 8:
thread kill local.player
case 9:
thread spinme local.player
break
case 10:
thread HealthPower local.player
break
case 11:
thread sky1 local.player
break
case 12:
thread sky2 local.player
break
case 13:
thread music local.player
break
}
local.player nottriggerable
self nottriggerable
wait 15
local.player triggerable
self triggerable
end
Shrink local.player:
if (local.player.Shrink==1)
end
local.player.Shrink=1
wait 1
local.player iprint "Your A Midget!"
local.player.scale = .6
local.player nottriggerable
wait 15
local.player triggerable
local.player.Shrink=0
end
Giant local.player:
if (local.player.Giant==1)
end
local.player.Giant=1
local.player.scale = 2.8
local.player iprint "Your A Giant!"
local.player nottriggerable
wait 15
local.player triggerable
local.player.Giant=0
end
Gravity local.player:
if (local.player.Gravity==1)
end
local.player.Gravity=1
local.player gravity .005
local.player iprint "You can Fly!"
local.player nottriggerable
wait 15
local.player triggerable
local.player.Gravity=0
end
Normalize local.player:
if (local.player.Normalize==1)
end
local.player.Normalize=1
local.player.scale = 1
local.player iprint "Your A Normal!"
local.player nottriggerable
wait 15
local.player gravity 1.0
wait 5
local.player light 0 0 0 0
local.player.scale = 1
local.player triggerable // RGB Size
local.player.Normalize=0
end
EnlightMe local.player:
if (local.player.EnlightMe==1)
end
local.player.EnlightMe=1
if (local.player.dmteam == "allies")
local.player light 0 0 1 150 // Allies light green
else
local.player light 1 0 0 150 // Nazi Flag is Red, so axis are too
local.player iprint "Your Glowing!"
local.player nottriggerable
wait 15
local.player triggerable
local.player light 0 0 0 0
local.player.EnlightMe=0
end
GiveItToMe local.player:
if (local.player.GiveItToMe==1)
end
local.player.GiveItToMe=1
local.player wuss
local.player iprint "You Have All Weapons!"
local.player nottriggerable
wait 15
local.player triggerable
local.player.GiveItToMe=0
end
HealthPower local.player:
if (local.player.HealthPower==1)
end
local.player.HealthPower=1
wait 1
local.player iprint "Your Have Been Given POWERS Use Them Wisely!"
local.player volumedamage -1500
local.player nottriggerable
wait 15
local.player triggerable
local.player.HealthPower=0
end
burn local.player:
local.player iprint "Haha Trick! Your on Fire!!"
wait 1
local.player.fire = spawn script_model
local.player.fire model "static/fire.tik"
local.player.fire.origin = local.player.origin
local.player.fire notsolid
local.player.fire glue local.player
local.player.fire targetname ("fire_" + local.player.entnum)
local.player nottriggerable
while((Isalive local.player) &&(local.player.dmteam != "spectator"))
{
wait 1
local.player hurt 3
}
local.player triggerable
$("fire_" + local.player.entnum) remove
end
kill local.player:
local.player iprint "Haha Trick!"
local.player nottriggerable
wait 6
local.player iprint "Your Will Meet Your Maker!"
wait 2
local.player triggerable
wait 1
local.player kill
end
spinme local.player:
if (local.player.spinme==1)
end
local.player.spinme=1
wait 1
local.player iprint "Haha Trick!"
wait 1
local.player iprint "Your a Little Dizzy HUH??..LOL"
while (( isalive local.player && local.player.dmteam != "spectator"))
{
local.player turn 360
wait .02
}
local.player.spinme=0
end
downme local.player:
if (local.player.downme==1)
end
local.player iprint "Haha Trick!"
wait 1
local.player iprint "20 Seconds Of Pure Hell!!"
wait .5
local.angle1 = 82
local.angle2 = 129
local.angle3 = 180
local.angle1 = float local.angle1
local.angle2 = float local.angle2
local.angle3 = float local.angle3
local.player.viewangles = ( local.angle1 local.angle2 local.angle3 )
local.player nottriggerable
wait 20
local.player triggerable
local.player.viewangles = ( 0 0 0 )
local.player.downme=0
end
sky1 local.player:
local.player iprint "Haha Trick!"
wait 1
local.player iprint "Your Have Just Turned Sky Orange And ERIE!!!!"
wait 2
setcvar "night" "2"
local.player nottriggerable
wait 30
local.player triggerable
setcvar "night" "1"
end
sky2 local.player:
local.player iprint "Haha Trick!"
wait 1
local.player iprint "Your Have Just Turned Sky BLACK!!!!"
wait 2
setcvar "night" "0"
local.player nottriggerable
wait 30
local.player triggerable
setcvar "night" "1"
end
/////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////Welcome Messages/////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
welcome_algiers:
while(1)
{
wait 60
local.messagetosay = " Open Doors To Get A surprise, Have Fun!! "
thread scrollMsg local.messagetosay
end
scrollMsg local.messagetosay:
huddraw_align 223 left center
huddraw_font 223 facfont-20
huddraw_alpha 223 1
huddraw_color 223 1 .6 0
huddraw_rect 223 20 150 200 40
huddraw_string 223 local.messagetosay
for(local.i=1;local.i<=local.messagetosay.size;local.i++)
{
local.x = ""
for(local.z=1;local.z<=(local.messagetosay.size - local.i);local.z++)
{
local.x = (local.x + " ")
}
local.tmpstring4 = ""
for (local.o=0;local.o<local.i;local.o++) local.tmpstring4 = local.tmpstring4 + local.messagetosay[local.o]
huddraw_string 223 (local.x + local.tmpstring4)
wait .03
}
wait 3
for (local.o=1;local.o>0;local.o=local.o - 0.01)
{
huddraw_alpha 223 local.o
wait 0.05
}
huddraw_alpha 223 0
}
end
teams:
while(1){
huddraw_align 202 right top
huddraw_font 202 "courier-20"
huddraw_rect 202 -59 90 100 14
huddraw_color 202 1 0 0
huddraw_alpha 202 1.0
huddraw_string 202 (level.allies)
huddraw_shader 203 ("textures/hud/allies")
huddraw_align 203 right top
huddraw_rect 203 -60 77 14 14
huddraw_alpha 203 1.0
huddraw_align 204 right top
huddraw_font 204 "courier-20"
huddraw_rect 204 -39 90 100 14
huddraw_color 204 1 0 0
huddraw_alpha 204 1.0
huddraw_string 204 (level.axis)
huddraw_shader 205 ("textures/hud/axis")
huddraw_align 205 right top
huddraw_rect 205 -40 77 14 14
huddraw_alpha 205 1.0
huddraw_align 206 right top
huddraw_font 206 "courier-16"
huddraw_rect 206 -80 55 100 14
huddraw_alpha 206 1.0
huddraw_string 206 ("=TEAMS= ")
wait 5
}
end
setup:
while(1)
{
level.allies = 0
level.axis = 0
for(local.i=1;local.i <= $player.size;local.i++)
{
if($player[local.i].dmteam == "axis")
level.axis++
else if($player[local.i].dmteam == "allies")
level.allies++
}
flash:
huddraw_color 206 0 1 0
if ((level.axis > level.allies+1) && (getcvar("g_gametype") != "1"))
{
huddraw_color 206 1 0 0
}
if ((level.allies > level.axis+1) && (getcvar("g_gametype") != "1"))
{
huddraw_color 206 1 0 0
}
wait .5
huddraw_color 206 0 1 0
wait .5
}
end
messages:
while(1)
{
wait 35
locprint 50 60 ("Open Locked doors to get a surprise!!")
wait 5
locprint 50 50 ("CrazyServer Halloween MOD!!!")
wait 12
}
end
hallo:
wait 12
exec maps/dm/hall.scr
wait 7000
end
maybe this helps u a bit?